This is a recap on Recon, a puzzle game for mobile that started as part of Dark Recon and then took its own course to be a game for mobile devices.
I’m happy to share with you that my first Unity plugin is officially in the Unity Asset Store. It’s aimed to show debug logs on the screen for testing.
I had planned to add features to the two-dimensional jump experiment from last week, but I started a game-AI course at the university in which we have to work on 2.5D, so the isometric camera research I did fits perfectly here. (more…)
As I said in the last post, I'll be working on little bits of mechanics and features per week in order to get better. This week is basic 2D jump. (more…)
A while ago I had an interview with a prospective client in game development and the process got me thinking about what I call today the game-mechanics programming lab. (more…)
There are two ways to delete a project in the Unity's project wizard. The first one is simply deleting, renaming or moving the directory directly from its location. The project wizard is smart enough and this is the recommended option. (more…)