I will take you behind the scenes of the selection process I went through for choosing the tools I currently use to make HTML5 games.
I'm happy to announce that my first technical book, Developing an HTML5 Brick-breaker Game With Phaser, is out. The book shows you how to create a complete HTML5 game based on brick-breaker mechanics using the framework. It is the result of teaching an introductory course on game development at a local institute which focuses on learning by doing.(more…)
Right after a big hiatus from blogging, I'm doing my best in getting back to writing and sharing what I've learned and what I'm doing right now. Instead of telling stories of success and failure, I think it's best to get back to business.Today I'll share a little snippet in order to simulate a short earthquake or visual recoil (from an explosion, maybe?).(more…)
When I find out about a new technology to develop software, and in our case to develop games, I apply a self-made rule of thumb in order to take that technology into account or just get it discarded (for the time being). (more…)