1GAW: Earthquake using Phaser

Right after  a big hiatus from blogging, I'm doing my best in getting back to writing and sharing what I've learned and what I'm doing right now. Instead of telling stories of success and failure, I think it's best to get back to business.Today I'll share a little snippet in order to simulate a short earthquake or visual recoil (from an explosion, maybe?).(more…)

Write games, not engines

Back in 2007, Josh Petrie published a great piece of advice to aspiring and entry-level game developers on, its now-dead blog, Scientific Ninja. I think it's really important to have this again on the Internet because, more often than not, I read the question of whether it is preferable to build an engine from scratch before actually build your game. (more…)