Some personal insights in how I’ve developed skills and some places to look that will help you figure out how to become a better game programmer.
I'm happy to announce that my first technical book, Developing an HTML5 Brick-breaker Game With Phaser, is out. The book shows you how to create a complete HTML5 game based on brick-breaker mechanics using the framework. It is the result of teaching an introductory course on game development at a local institute which focuses on learning by doing.(more…)
Right after a big hiatus from blogging, I'm doing my best in getting back to writing and sharing what I've learned and what I'm doing right now. Instead of telling stories of success and failure, I think it's best to get back to business.Today I'll share a little snippet in order to simulate a short earthquake or visual recoil (from an explosion, maybe?).(more…)
I had planned to add features to the two-dimensional jump experiment from last week, but I started a game-AI course at the university in which we have to work on 2.5D, so the isometric camera research I did fits perfectly here. (more…)
As I said in the last post, I'll be working on little bits of mechanics and features per week in order to get better. This week is basic 2D jump. (more…)
A while ago I had an interview with a prospective client in game development and the process got me thinking about what I call today the game-mechanics programming lab. (more…)