I’m happy to share with you that my first Unity plugin is officially in the Unity Asset Store. It’s aimed to show debug logs on the screen for testing.
This is the story on how I was contacted by the Toptal team, how I failed the programming interview and how you can avoid it, learning from my mistakes.
Some thoughts on how to self-promote, recent mistakes and some reasons why I started blogging.
Recently I released my first technical book "Developing an HTML5 Brick-breaker game with Phaser", and I couldn't help noticing that something was missing from the equation. I need not only to think as a programmer and coder, but also as a salesman.(more…)
Back in 2007, Josh Petrie published a great piece of advice to aspiring and entry-level game developers on, its now-dead blog, Scientific Ninja. I think it's really important to have this again on the Internet because, more often than not, I read the question of whether it is preferable to build an engine from scratch before actually build your game. (more…)
There are two ways to delete a project in the Unity's project wizard. The first one is simply deleting, renaming or moving the directory directly from its location. The project wizard is smart enough and this is the recommended option. (more…)
Just as Eric S. Raymond coined this phrase into the open source software philosophy, I'm going to use it to start the new personal site which used to be a static page as a means to be my personal portfolio. (more…)