Beginning to self-promote

I think the biggest mistake on selling Creating a Brick-breaker Game with Phaser was that I didn’t have a loyal audience. A couple of weeks before publishing the book, I bought a book called Show Your Work because I wanted to learn a little bit more about self-promotion in a healthy way for creative people. I don’t want to oversell myself, but I certainly want to exploit my talents, share them with the world as I improve, and definitely get some profit out of it in order to be a sustainable practice.

I haven’t finished reading the book, but one of the steps it offers to reach that goal is to share something small everyday. It means not only sharing with the world what you’re doing or learning, but also keeping a constant flow, to persevere.

One of the things that got me into blogging was sharing with the world what I was learning at the time, and the fact that developers from my country didn’t share much of their experiences with others. Thankfully that has changed and we currently have an active group on Facebook, but now I feel like having the impostor syndrome, or just demotivate myself by thinking that what I have to say isn’t good enough. Why? Because I love the way Paul Graham communicates ideas.

Truth is, it doesn’t matter! It’s not expensive to share some thoughts, and a friend says that the best thing I can do to structure ideas is by writing them down and publish. Yes, I consider Mr. Graham a great communicator, so I won’t be a great communicator if I don’t keep doing so.

That’s it. What have you shared today?

Picture: “Pure Joy” by Kym Parry.

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