I will take you behind the scenes of the selection process I went through for choosing the tools I currently use to make HTML5 games.
Some thoughts on how to self-promote, recent mistakes and some reasons why I started blogging.
Recently I released my first technical book "Developing an HTML5 Brick-breaker game with Phaser", and I couldn't help noticing that something was missing from the equation. I need not only to think as a programmer and coder, but also as a salesman.(more…)
I'm happy to announce that my first technical book, Developing an HTML5 Brick-breaker Game With Phaser, is out. The book shows you how to create a complete HTML5 game based on brick-breaker mechanics using the framework. It is the result of teaching an introductory course on game development at a local institute which focuses on learning by doing.(more…)