This is a recap on Recon, a puzzle game for mobile that started as part of Dark Recon and then took its own course to be a game for mobile devices.
In this Dark Recon devlog I’ll talk about how I got the mechanics wrong and fixed the behavior of the IID (Inertia/Impulse Device) to comply with the design
I’m happy to share with you that my first Unity plugin is officially in the Unity Asset Store. It’s aimed to show debug logs on the screen for testing.
Some personal insights in how I’ve developed skills and some places to look that will help you figure out how to become a better game programmer.
A little information on retaking the Dark Recon game project and showing some advances.
This is the story on how I was contacted by the Toptal team, how I failed the programming interview and how you can avoid it, learning from my mistakes.
I will take you behind the scenes of the selection process I went through for choosing the tools I currently use to make HTML5 games.
Some thoughts on how to self-promote, recent mistakes and some reasons why I started blogging.
Recently I released my first technical book "Developing an HTML5 Brick-breaker game with Phaser", and I couldn't help noticing that something was missing from the equation. I need not only to think as a programmer and coder, but also as a salesman.(more…)
I'm happy to announce that my first technical book, Developing an HTML5 Brick-breaker Game With Phaser, is out. The book shows you how to create a complete HTML5 game based on brick-breaker mechanics using the framework. It is the result of teaching an introductory course on game development at a local institute which focuses on learning by doing.(more…)