I had planned to add features to the two-dimensional jump experiment from last week, but I started a game-AI course at the university in which we have to work on 2.5D, so the isometric camera research I did fits perfectly here.
A while ago I had an interview with a prospective client in game development and the process got me thinking about what I call today the game-mechanics programming lab.
As a freelance developer I get to work with different clients and contractors and it’s common to find that they use different repository hosting services; Github, Codebase, Bitbucket, etc. Today I’ll share my experience configuring Git in order to work with multiple repository hosting providers.
There are two ways to delete a project in the Unity’s project wizard. The first one is simply deleting, renaming or moving the directory directly from its location. The project wizard is smart enough and this is the recommended option.